Post by Dachan-da (shiznit) on Oct 12, 2009 1:45:29 GMT -6
Dead Space
This game scared the crap outa me!!!! Really, it did.
Your really get a sense that no matter what corner you turn your death is just around it!. The feeling of isolation and being trapped in a Dead space ship are all too well done.
When you enter Zero gravity there is a real panic because you hearing is greatly reduced, as is your movement, and you just know that your going to get attacked from some angle!
Has anybody else palyed it?
As usual, some info on the game for ya (From Wikipedia)
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The major threats of Dead Space are a species of violent aliens known as "Necromorphs", most of which are human corpses that have been reanimated by a strange alien microbe. Several logs and other information throughout the game explain as to how it was created or originated.
The main strategy employed by the virus is the rapid transformation of deceased humans into Necromorphs. This is usually performed by an "Infector" type that latches onto a corpse, penetrating the skull with a proboscis. Other mutations are largely variable, including short tentacles, large tumorous growths, and corroded flesh. This is the main form of Necromorphs, but many others exist, including tentacled creatures called Lurkers, which are made from the converted corpses of infants, and heavily mutated crawling variants, known as Leapers. Some of the Necromorphs are made up of multiple corpses merged together to form very large monstrosities, such as the massive, gorilla-like Brutes. In addition to the humanoid Necromorphs encountered in the course of the game, there also exists an extensive presence of some biological material seen clinging to the walls of the ship's interior. Furthermore, Isaac encounters several enormous Necromorphs, far too large to have been formed out of human bodies, and which vary greatly in physical composition.
The virus' DNA code was engraved on the Black Marker, an obelisk-like alien artifact discovered on Earth by Michael Altman, founder of Unitology. Experiments with the DNA code for purposes of biological warfare resulted in a polymorphic virus that responds only to necrotized tissue, transforming dead bodies into the ravenous Necromorphs. As it is put in the game, the Infectors' task is to turn corpses into Necromorphs, and the other variants' job is to create more corpses.
Development
Electronic Arts first announced Dead Space in September 2007. The game was developed at their studio in Redwood Shores, California, whose other titles include The Godfather and The Simpsons Game. The game's executive producer, Glen Schofield, said that the team aimed to create something 'darker and creepier' than their previous titles: "We are all such huge fans of the horror and sci-fi genres; we wanted to create the most terrifying game we could, and keep the player on the edge of their seat the entire time." The design team reportedly spent time analyzing a wide variety of horror films in order to find inspiration for in-game scares.
Previews of the game have universally drawn attention to the high levels of gore and violence in the game, in particular the tactic of "strategic dismemberment" (emphasized by Schofield as "the primary theme of Dead Space"). The Necromorphs cannot be subdued by a single shot, rather they have to be incapacitated by shooting off their tentacles and appendages. A series of developer diaries released for the game had featured one episode about the system, in which developers mentioned that using conventional tactics, such as aiming for the head or torso would only serve to aggravate some of the Necromorphs. In order to make the corpses look more realistic, the development team studied photos of car crash victims.
Audio
Dead Space’s credits refer to two different people for the music composition. To be more specific, Dead Space Audio Director Don Veca was quoted in an interview saying “The music credits read ‘Music Composed and Conducted by Jason Graves in Association with Rod Abernethy’. Early on, Rod was involved in initial brainstorming, but Jason actually composed, conducted, and arranged all the music.”
On November 11, 2008, Amazon.com and iTunes released the soundtrack to Dead Space for download.
In 2009, Dead Space was nominated for several awards by the non-profit Game Audio Network Guild: Music of the Year, Audio of the Year, and Sound Design of the Year. By voting of G.A.N.G. members, Dead Space was awarded Audio of the year and Sound Design of the Year.
Marketing
Electronic Arts and Image Comics announced a comic book series based upon the game on February 21, 2008. Illustrated by Ben Templesmith and written by Antony Johnston, the six-book Dead Space comics are a prequel to the game. Set on Aegis VII, the planet that the USG Ishimura is orbiting, the deep space mining colony pulls an ancient artifact called "The Marker" from the planet which begins to affect everyone in the colony. The first issue was released on March 3, 2008. However, a limited edition version of issue #1 with exclusive cover art was made available at WonderCon 2008 to the first 25 people who went to the convention each day.
Electronic Arts and Starz also announced an animated movie, Dead Space: Downfall, a prequel to the events of the game, taking place after the Necromorphs invade the USG Ishimura. The movie, developed by Film Roman, was released on October 28, 2008.
Electronic Arts released an Ultra Limited Edition of the game limited to only 1,000 copies. The package includes the game, the animated movie Dead Space: Downfall, a bonus content DVD, the Dead Space art book, a lithograph, and the Dead Space comic. People who also bought the game within the first two weeks of the release could also download exclusive suits: the Obsidian Suit for the Playstation 3 and the Elite Suit for the Xbox 360.
Italian horror director Dario Argento lent his voice to Doctor Terrence Kyne character for the Italian release of the game.
No Known Survivors
On August 22, 2008, No Known Survivors was launched, a website similar to an alternate reality game that provides an opportunity for visitors to explore the narrative world of Dead Space. The site depicts two stories, each divided into four chapters and using 3D animations, voice acting, original video, Papervision 3D technology, and various other interactive components. The first, Misplaced Affection, tells the story of an organ replacement technician who falls in love with a capable P-Sec officer and slowly loses his sanity as Necromorph attempt to break down the door to his shelter. The second, Thirteen, follows a sleeper agent who "makes the wrong decision for the right reason", set after Isaac launches the distress beacon. The site is less like a typical alternate reality game and more like a PC adventure game, such as Myst.
The site is based around a hub featuring nine severed body parts, each of which represent a content release. The week before a content piece was released, its assigned body part would mutate, finally evolving into a mature Necromorph part. Starting on August 25 and ending the week of the PC release, a new Necromorph part became active every Monday, allowing visitors to continue the stories featured on No Known Survivors up until Dead Space's release. Following the release of Dead Space, ninety three prize winners were awarded a copy of the game on a platform of their choosing, while nine second prize winners were awarded the limited collector's edition of the game and one grand prize winner was awarded the limited edition of the game in addition to a life-sized replica of Isaac Clarke's level three Rig helmet.
Reception
Dead Space has received a positive critical and commercial reception. Xbox World 360 awarded the Xbox 360 version a 91 out of 100, stating the game was a "nail-biting experience," driven forward by a "film-worthy" script and "inspired" setting, and that it was "Rapture in space (a reference to the underwater setting of hit game BioShock): every bit as disturbing, just as meticulously designed and easily as believable."[38] PlayStation World awarded the game 9/10 and a PSW gold award, stating that Dead Space is the "world's scariest game", saying "This is bold, bleak gaming from the haunting opening credits to the pulse pounding finish." IGN rated the game 8.7/10, saying it was "visually striking, everything from the holograms to the Necromorph [sic] is incredible." Game Pro awarded the game a 5/5.
1UP.com gave the game a B+, saying that it is "incredibly polished", but slightly repetitive. Eurogamer gave the game a 7/10, saying "None of these criticisms will detract from your enjoyment, provided all you want from a game is the opportunity to repeatedly turn evil monsters into red mush in gorgeous HD detail. Dead Space easily delivers on that promise, but fails to turn its polished production values into something truly memorable over the long haul." GameSpot rated Dead Space at 9.0 out of 10, calling it "an incredibly atmospheric and disturbingly gruesome deep-space adventure that will haunt your dreams and leave you begging for more." Game Informer rated the game at 9.25 out of 10, saying "Although the reasons for most missions are mundane, the game always falls back on its great gameplay and atmosphere." The Guardian gave Dead Space four stars. X-Play has also given Dead Space four stars out of five. Giant Bomb editor Brad Shoemaker gave Dead Space 5 stars out of 5, saying it was "much greater than the sum of its familiar parts. It's also one of the best shooters so far this year." Gametrailers.com gave it 8.8 out of 10, praising the audio, the atmosphere, and the dismemberment, saying that "it was interesting to unlearn the head shot". Its main criticism was a lack of enemy variety, and no hot buttons for certain items, but many claimed[weasel words] that the item problem only amplified its already frightening atmosphere. Ben "Yahtzee" Croshaw of The Escapist reviewed the game neutrally, citing repetition and lack of imagination as problems, with his primary complaint being that players are expected to empathize with protagonist Isaac, despite him being a faceless silent protagonist with no personality. However, Croshaw said that he was able to overlook these flaws due to the quality of the gameplay, and enjoyed the game overall. Initially, Dead Space community manager Andrew Green stated that China and Japan had banned the game. However, it has been confirmed that it was a marketing ploy and that Dead Space had not been banned in any country.
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This game scared the crap outa me!!!! Really, it did.
Your really get a sense that no matter what corner you turn your death is just around it!. The feeling of isolation and being trapped in a Dead space ship are all too well done.
When you enter Zero gravity there is a real panic because you hearing is greatly reduced, as is your movement, and you just know that your going to get attacked from some angle!
Has anybody else palyed it?
As usual, some info on the game for ya (From Wikipedia)
[/img][/center]
Dead Space is a survival horror third-person shooter video game, developed by Visceral Games for PlayStation 3, Xbox 360 and Microsoft Windows released in 2008. The player takes on the role of an engineer named Isaac Clarke, who battles a polymorphic, virus-like, alien infestation which turns humans into grotesque alien monsters called "Necromorphs", on board a stricken interstellar mining ship named the USG Ishimura. It was revealed in September 2009 that Dead Space 2 is in pre-production. Gameplay The player takes the role of Isaac Clarke (named after science fiction writers Isaac Asimov and Arthur C. Clarke), an engineer who must fight his way through a stricken mining ship infested with hostile, grotesque monstrosities called Necromorphs, which are human corpses transformed and reanimated by an unknown alien organism. The game features an 'over the shoulder' third-person perspective. Players can upgrade modules, including suit and weapons. The interface of Dead Space does not feature a traditional head-up display. Instead, all information is relayed to the player via holographic projections and the features on the suit and the weapons themselves. For example, a small display on the weapon shows an ammunition count; also, the 'health meter' that indicates Isaac's condition is integrated into the spine of Isaac's armor. Via floating holograms projected in front of Isaac, the player can check the current objectives and the 3D map, or access the inventory screen to manage items. Meanwhile, however, the game still progresses through time, and the player is always in danger of being attacked. The only menus in which the game is not still in progress are the pause and save menus. The player can still be attacked when using the store or upgrade bench, meaning there are effectively no "safe" points. In combat, the already-dead Necromorphs do not simply die after receiving a certain amount of damage. In fact, depending on how they are wounded, Necromorphs can adopt new stances and tactics, even sprouting new limbs or giving birth to new enemies in the process. To defeat Necromorphs, Isaac must use "strategic dismemberment", the methodical severance of specific limbs or sections of the Necromorph. In keeping with Isaac's profession as an engineer rather than a soldier, the weapons in Dead Space are mostly improvised from mining tools, such as a plasma cutter, rotary saw, a hydrazine torch used as a flamethrower, and a force cannon emitting powerful shock waves. However, a military automatic rifle is also available. All weapons feature a secondary-fire mode; for example, the plasma cutter can be rotated 90 degrees for an optimal angle, and the flamethrower can set fire traps. The player must scavenge for ammunition and other various items, which are found throughout the ship or dropped by Necromorphs when killed. Automated stores throughout the ship can be accessed to buy and sell items or store them for later use. Also, the player can use work benches and spend "power nodes" to upgrade Isaac's suit and weapons. Other than weapons, Isaac is also equipped with other tools to help him survive, solve puzzles, and combat enemies more effectively. These are all contained in his suit, the RIG. Stasis can be used in the game to slow down enemies and objects temporarily, and a kinesis module allows Isaac to pick up and throw items. Dead Space also features zero gravity and vacuum environments, and Isaac can navigate through them using his pressurized suit and magnetic boots. Isaac can also enable a GPS laser that will point to the next point of interest. Isaac will eventually suffocate while in a vacuum or a toxic environment as his suit can only contain a limited amount of air, so the player is forced to proceed quickly when in these situations. Also, Isaac can jump from platform to platform in weightless environments. Some levels even lead out onto the surface of the ship's hull. Floating debris presents a hazard, however, and Isaac can lose his footing and simply float off into space. Plot Dead Space takes place in the 26th century. The USG Ishimura ( literally "Stone Village") "Planet Cracker" ship, during the process of mining the planet of Aegis VII, sends out a distress signal to the Concordance Extraction Corporation (CEC); the CEC dispatches the USG Kellion to investigate. As the Kellion attempts to dock with the Ishimura, a malfunction occurs and the Kellion is badly damaged, and the crew begins to seek a means of return. As the crew explores the apparently abandoned Ishimura, they are attacked by grotesque monsters, who kill off all but Clarke, Hammond, and Daniels. Hammond recognizes that many of the ship's systems are failing, threatening the ship due to a nearby asteroid belt, and sends Clarke around the ship to fix the core systems to keep them alive. During these treks, Clarke discovers various text and audio logs scattered throughout the ship and pieces together the events that transpired before his arrival: the ship's captain was actually an agent of the "Church of Unitology" — a large and influential religious cult — assigned to retrieve his religion's most deified relic, known as "The Marker", from Aegis VII, under the guise of an illegal mining operation; the planet itself had already been deemed by the Earth government as off-limits. Soon after the Marker was extracted and brought to the Ishimura, the civilians — first on the planet-side colony, then the ship — suffered from mass hysteria brought on by violent hallucinations, before subsequently killing each other. The captain cuts off traffic and communications between the two sides and later goes insane as well, prompting Dr. Terrance Kyne, the Chief Science Officer, to relieve him of duty, only to accidentally kill him in a struggle. An alien organism then began ravaging the colony, infecting the bodies of the dead and turning them into "Necromorphs" - mindless abominations that kill to spread the infestation. It then spread to the Ishimura via a colony shuttle that crashes into the docking bay, carrying several Necromorphs on board. Though Hammond states that he is unaware of what the Marker is, Daniels confides to Clarke that she believes Hammond is lying. Clarke would later encounter his girlfriend Nicole, one of the Ishimura's crew, though they are unable to meet directly. With the critical systems repaired, the three are able to launch a beacon, attracting a nearby military ship, the USM Valor. However, the Valor, having picked up an escape pod launched by Hammond containing a Necromorph, becomes overrun and crashes into the ship. Hammond then deduces — from the heavy military equipment he finds on board — that the Valor was actually assigned to destroy the Ishimura. The group thus decides that they must find a shuttle and escape while they can. Clarke and Hammond then retrieve the vessel's power core in order to repair an available shuttle, but Hammond is killed by a Necromorph in the process. A surviving Dr. Kyne later contacts Clarke and urges him to return the Marker to Aegis VII, believing that it was a means of restraining the Hive Mind that controls the Necromorph. After assisting Clarke in loading the Marker onto the shuttle, Kyne is murdered by Daniels, who reveals her position as a government operative ordered to retrieve the Marker for her superiors. She further reveals that the Marker is a reverse-engineered copy of an artifact found on Earth, and was placed on Aegis VII by the government to monitor its effects. She then leaves on the shuttle without Clarke, but Nicole arrives and is able to help him recall it, prompting Daniels to flee via an escape pod. Clarke takes the shuttle with the Marker to the colony, and replaces it there; this pacifies the Hive Mind, but also disrupts the gravity tethers holding a large portion of the planet several miles off the surface, threatening to destroy the colony. As Clarke attempts to escape, Daniels appears and takes the Marker back to the shuttle, and shows Clarke (through a fully recovered distress transmission) that Nicole actually committed suicide before they arrived on the Ishimura, and Clarke's visions of her had been the Marker's way of attempting to bring itself back to the planet. Before she can leave, Daniels is killed by the gigantic Hive Mind, but Clarke is able to defeat it. Leaving the Marker behind, Clarke flies off in the shuttle before the colony is destroyed. As he sets course away from Aegis VII, Clarke begins thinking about Nicole, and is suddenly attacked by what appears to be Nicole in Necromorph form. The screen then cuts to black and the game ends, with Clarke's actual fate unclear. Characters
Necromorphs upload.wikimedia.org/wikipedia/en/9/9a/Deadspace1.jpg |
Isaac battles a Necromorph.
The major threats of Dead Space are a species of violent aliens known as "Necromorphs", most of which are human corpses that have been reanimated by a strange alien microbe. Several logs and other information throughout the game explain as to how it was created or originated.
The main strategy employed by the virus is the rapid transformation of deceased humans into Necromorphs. This is usually performed by an "Infector" type that latches onto a corpse, penetrating the skull with a proboscis. Other mutations are largely variable, including short tentacles, large tumorous growths, and corroded flesh. This is the main form of Necromorphs, but many others exist, including tentacled creatures called Lurkers, which are made from the converted corpses of infants, and heavily mutated crawling variants, known as Leapers. Some of the Necromorphs are made up of multiple corpses merged together to form very large monstrosities, such as the massive, gorilla-like Brutes. In addition to the humanoid Necromorphs encountered in the course of the game, there also exists an extensive presence of some biological material seen clinging to the walls of the ship's interior. Furthermore, Isaac encounters several enormous Necromorphs, far too large to have been formed out of human bodies, and which vary greatly in physical composition.
The virus' DNA code was engraved on the Black Marker, an obelisk-like alien artifact discovered on Earth by Michael Altman, founder of Unitology. Experiments with the DNA code for purposes of biological warfare resulted in a polymorphic virus that responds only to necrotized tissue, transforming dead bodies into the ravenous Necromorphs. As it is put in the game, the Infectors' task is to turn corpses into Necromorphs, and the other variants' job is to create more corpses.
Development
Electronic Arts first announced Dead Space in September 2007. The game was developed at their studio in Redwood Shores, California, whose other titles include The Godfather and The Simpsons Game. The game's executive producer, Glen Schofield, said that the team aimed to create something 'darker and creepier' than their previous titles: "We are all such huge fans of the horror and sci-fi genres; we wanted to create the most terrifying game we could, and keep the player on the edge of their seat the entire time." The design team reportedly spent time analyzing a wide variety of horror films in order to find inspiration for in-game scares.
Previews of the game have universally drawn attention to the high levels of gore and violence in the game, in particular the tactic of "strategic dismemberment" (emphasized by Schofield as "the primary theme of Dead Space"). The Necromorphs cannot be subdued by a single shot, rather they have to be incapacitated by shooting off their tentacles and appendages. A series of developer diaries released for the game had featured one episode about the system, in which developers mentioned that using conventional tactics, such as aiming for the head or torso would only serve to aggravate some of the Necromorphs. In order to make the corpses look more realistic, the development team studied photos of car crash victims.
Audio
Dead Space’s credits refer to two different people for the music composition. To be more specific, Dead Space Audio Director Don Veca was quoted in an interview saying “The music credits read ‘Music Composed and Conducted by Jason Graves in Association with Rod Abernethy’. Early on, Rod was involved in initial brainstorming, but Jason actually composed, conducted, and arranged all the music.”
On November 11, 2008, Amazon.com and iTunes released the soundtrack to Dead Space for download.
In 2009, Dead Space was nominated for several awards by the non-profit Game Audio Network Guild: Music of the Year, Audio of the Year, and Sound Design of the Year. By voting of G.A.N.G. members, Dead Space was awarded Audio of the year and Sound Design of the Year.
Marketing
Electronic Arts and Image Comics announced a comic book series based upon the game on February 21, 2008. Illustrated by Ben Templesmith and written by Antony Johnston, the six-book Dead Space comics are a prequel to the game. Set on Aegis VII, the planet that the USG Ishimura is orbiting, the deep space mining colony pulls an ancient artifact called "The Marker" from the planet which begins to affect everyone in the colony. The first issue was released on March 3, 2008. However, a limited edition version of issue #1 with exclusive cover art was made available at WonderCon 2008 to the first 25 people who went to the convention each day.
Electronic Arts and Starz also announced an animated movie, Dead Space: Downfall, a prequel to the events of the game, taking place after the Necromorphs invade the USG Ishimura. The movie, developed by Film Roman, was released on October 28, 2008.
Electronic Arts released an Ultra Limited Edition of the game limited to only 1,000 copies. The package includes the game, the animated movie Dead Space: Downfall, a bonus content DVD, the Dead Space art book, a lithograph, and the Dead Space comic. People who also bought the game within the first two weeks of the release could also download exclusive suits: the Obsidian Suit for the Playstation 3 and the Elite Suit for the Xbox 360.
Italian horror director Dario Argento lent his voice to Doctor Terrence Kyne character for the Italian release of the game.
No Known Survivors
On August 22, 2008, No Known Survivors was launched, a website similar to an alternate reality game that provides an opportunity for visitors to explore the narrative world of Dead Space. The site depicts two stories, each divided into four chapters and using 3D animations, voice acting, original video, Papervision 3D technology, and various other interactive components. The first, Misplaced Affection, tells the story of an organ replacement technician who falls in love with a capable P-Sec officer and slowly loses his sanity as Necromorph attempt to break down the door to his shelter. The second, Thirteen, follows a sleeper agent who "makes the wrong decision for the right reason", set after Isaac launches the distress beacon. The site is less like a typical alternate reality game and more like a PC adventure game, such as Myst.
The site is based around a hub featuring nine severed body parts, each of which represent a content release. The week before a content piece was released, its assigned body part would mutate, finally evolving into a mature Necromorph part. Starting on August 25 and ending the week of the PC release, a new Necromorph part became active every Monday, allowing visitors to continue the stories featured on No Known Survivors up until Dead Space's release. Following the release of Dead Space, ninety three prize winners were awarded a copy of the game on a platform of their choosing, while nine second prize winners were awarded the limited collector's edition of the game and one grand prize winner was awarded the limited edition of the game in addition to a life-sized replica of Isaac Clarke's level three Rig helmet.
Reception
Dead Space has received a positive critical and commercial reception. Xbox World 360 awarded the Xbox 360 version a 91 out of 100, stating the game was a "nail-biting experience," driven forward by a "film-worthy" script and "inspired" setting, and that it was "Rapture in space (a reference to the underwater setting of hit game BioShock): every bit as disturbing, just as meticulously designed and easily as believable."[38] PlayStation World awarded the game 9/10 and a PSW gold award, stating that Dead Space is the "world's scariest game", saying "This is bold, bleak gaming from the haunting opening credits to the pulse pounding finish." IGN rated the game 8.7/10, saying it was "visually striking, everything from the holograms to the Necromorph [sic] is incredible." Game Pro awarded the game a 5/5.
1UP.com gave the game a B+, saying that it is "incredibly polished", but slightly repetitive. Eurogamer gave the game a 7/10, saying "None of these criticisms will detract from your enjoyment, provided all you want from a game is the opportunity to repeatedly turn evil monsters into red mush in gorgeous HD detail. Dead Space easily delivers on that promise, but fails to turn its polished production values into something truly memorable over the long haul." GameSpot rated Dead Space at 9.0 out of 10, calling it "an incredibly atmospheric and disturbingly gruesome deep-space adventure that will haunt your dreams and leave you begging for more." Game Informer rated the game at 9.25 out of 10, saying "Although the reasons for most missions are mundane, the game always falls back on its great gameplay and atmosphere." The Guardian gave Dead Space four stars. X-Play has also given Dead Space four stars out of five. Giant Bomb editor Brad Shoemaker gave Dead Space 5 stars out of 5, saying it was "much greater than the sum of its familiar parts. It's also one of the best shooters so far this year." Gametrailers.com gave it 8.8 out of 10, praising the audio, the atmosphere, and the dismemberment, saying that "it was interesting to unlearn the head shot". Its main criticism was a lack of enemy variety, and no hot buttons for certain items, but many claimed[weasel words] that the item problem only amplified its already frightening atmosphere. Ben "Yahtzee" Croshaw of The Escapist reviewed the game neutrally, citing repetition and lack of imagination as problems, with his primary complaint being that players are expected to empathize with protagonist Isaac, despite him being a faceless silent protagonist with no personality. However, Croshaw said that he was able to overlook these flaws due to the quality of the gameplay, and enjoyed the game overall. Initially, Dead Space community manager Andrew Green stated that China and Japan had banned the game. However, it has been confirmed that it was a marketing ploy and that Dead Space had not been banned in any country.
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